Tuesday 18th August 2009
I have always been a big fan of Doom (The Ultimate Doom and Doom II: Hell on Earth). I have been playing ZDoom for many years now and in my opinion it has brought new life to Doom. It is possible to run ZDoom at high resolutions - I run it at 1280x1024. It is possible to load DeHackEd patches using the command line, just like you would with the map files (WADs).
Recently I downloaded 10x.zip, a Doom WAD, which contains a script that generates 9 copies of a monster so that there are 10 in total in very close proximity to each other - for every monster on the map. E.g. 340 monsters would turn into 3,400. This makes for a very difficult game, but fortunately all ammo is multiplied by 10 too. To stop monsters getting stuck, they walk through each other and the player can walk through them as well. Monsters also walk off ledges.
For some maps, it is simply too difficult to cope with the amount of monsters. To help, you could create a DeHackEd patch to make the monsters weaker or slower and you can slow down their projectile speed too. Another way, which I prefer, is to speed up the player's weapons. There is a DeHackEd patch called SUPRWEP8.DEH, which does just this. From the comments in this file:
Using this is conjunction with 10x, creates an action packed game. In fact, you may want to increase the monster hitpoints, especially due to the super shotgun's extreme power.
One problem with 10x, is that it can slow down your computer, if you end up with thousands of monsters on the map. ZDoom itself can cope, however. If you are not satisfied with 10x, I have created two other versions - 25x and 100x (for the brave only).
So far, I have been playing through The Ultimate Doom, with 25x and SUPRWEP8.DEH, using the -FAST switch and Ultra Violence difficulty.
DeHackEd (download includes SUPRWEP8.DEH)
Command & Conquer: Tiberian Sun
I wrote about this game in February, but did not get around to putting up some screenshots of a game I played back then, so here they are: