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Knight Rider game (02/06/12) new textures

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Re: Knight Rider game (30/05/12) new playable stuff

Postby pixeldriver » Thu May 31, 2012 11:12 pm

Its killer in cars 2 but the real proper game like that is carmegeddon
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Re: Knight Rider game (30/05/12) new playable stuff

Postby pixeldriver » Sat Jun 02, 2012 1:29 am

Update

Added shadows
Changed scanner speed
Added HUD with voicebox animation
Added trailer
Done all of my own textures for dirt and roads

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Re: Knight Rider game (02/06/12) new textures

Postby E-Man » Fri Jun 22, 2012 6:36 am

How's progress?
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Re: Knight Rider game (02/06/12) new textures

Postby pixeldriver » Mon Jul 02, 2012 12:25 am

Its on the back burner as got a new child coming in under a week. Also i need a bit of help really...unfortunatly no one wants to partner with us on this so it's a tough project to do solo.
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Re: Knight Rider game (02/06/12) new textures

Postby E-Man » Mon Jul 02, 2012 3:53 am

Well, it's hard to expect people to do partnerships on projects. We all have our own, and/or slammed with other projects and work. :\
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Re: Knight Rider game (02/06/12) new textures

Postby pixeldriver » Fri Jul 06, 2012 9:51 pm

oh yeah i understand that mate, me and Louie was gonna do it but then he dissapeared off here and wasnt on facebook so thought i'll do it by myself, realised its a massive project though but do still wanna work on it.
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Re: Knight Rider game (02/06/12) new textures

Postby E-Man » Sat Jul 07, 2012 12:14 am

That's the best thing you can do, just keep making progress one day at a time.
Although it is equally important to scale projects so that you KNOW you can finish it by yourself.

Trying to make a game with 20+ levels, with dynamic missions, and an excellent music score is a task that'll really strain a one-man team.

For a driving game, I think an excellent idea would be to make a Crazy Taxi/ Simpson's Road Rage clone, that way you can focus on only one level and work from there. But that's just my view on it.
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Re: Knight Rider game (02/06/12) new textures

Postby pixeldriver » Tue Aug 07, 2012 11:42 pm

Decided that this game idea is just way too big. So might do some more of it in the future who knows.
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