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Flug: The Collaboration Topic - Last Update: too long ago

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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Old Craywyn » Fri May 20, 2011 2:12 pm

Jaq mate, couldn't you tell?
I'm quite quite mad

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Hoj wrote:shocking state of me that night in the premire inn. my nipples were sore for a week!
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Hoj » Fri May 20, 2011 6:57 pm

"I searched through the alterable values of flug gb.mfa but couldn't find Eric, Hoj, Alex or the Spaghetti Monster. Therefore Eric must exist, but Hoj, Alex and the Spaghetti Monster must not exist."
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Hoj » Fri May 20, 2011 8:01 pm

Updated first post x
"I searched through the alterable values of flug gb.mfa but couldn't find Eric, Hoj, Alex or the Spaghetti Monster. Therefore Eric must exist, but Hoj, Alex and the Spaghetti Monster must not exist."
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Old Craywyn » Fri May 20, 2011 8:17 pm

FIT!
I'm quite quite mad

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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Taco » Sat May 21, 2011 4:55 am

Hoj wrote:I'll be uploading something playable later. About time I entered the arena.


Taco... the fact you can't make a static engine SHOCKS me. You make awesome games with static engines all the time!? o_O And I don't mean E-man's stuff, I mean like, Caterpillar Knight and that??




Fair play Jaq.



I dont know to be honest. i built this with out erics help last week. this is not flug related but still awsome.
http://dl.dropbox.com/u/3783630/yoyoboy%20engine.exe
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Hoj » Sat May 21, 2011 12:14 pm

That's really sweet Taco. Love the effects and sounds, and I love Yoyo boy's new look. I've always thought the long punching arm was a nice idea. I don't understand why you don't work on your own creations more, you're obviously capable of it.

Don't see why you'd say you need to learn a static engine though, when this clearly is one o_O
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Taco » Sat May 21, 2011 4:16 pm

Oh im so sorry i always forget. u jump with x u can also swing! press space to shoot his arm then just hit left and right to swing back and forth.

One thing is the engine needs a little polishing. glitches here and there.
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby E-Man » Sun May 22, 2011 4:40 am

Temporary post-damage invulnerability! Dx
Without it, this is insanely difficult. :/



Flug Laaaa now has itself a cutscene intros and in-game cutscenes.
The engine is all finished, and now I can put together some levels.
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Old Craywyn » Sun May 22, 2011 8:22 pm

Love this stuff!
I'm quite quite mad

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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Svart likdöd helvete » Mon May 23, 2011 8:28 pm

Taco wrote:Oh im so sorry i always forget. u jump with x u can also swing! press space to shoot his arm then just hit left and right to swing back and forth.

One thing is the engine needs a little polishing. glitches here and there.

orly?
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Jag9 » Mon May 23, 2011 8:39 pm

I've not touched Flug at all the last few days so thought I would today... today's work...

http://dl.dropbox.com/u/20782993/random ... 0.3%5D.exe

Buttons as usual... SHIFT to jump, CTRL action.
/ Matty
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Svart likdöd helvete » Mon May 23, 2011 8:45 pm

Hm, I got stuck in the pipe the second time i tried to enter it. Otherwise everything works very smooth.
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Jag9 » Mon May 23, 2011 9:26 pm

Svart likdöd helvete wrote:Hm, I got stuck in the pipe the second time i tried to enter it. Otherwise everything works very smooth.

Where about did you get stuck? Never happened to me. :O.o:
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby E-Man » Mon May 23, 2011 11:30 pm

Wonderful work. :D
The toggled blocks worked out so damn well, good to see that.
This is a great little puzzle game, nothing too difficult but its great to see one large room that is constantly changing due to all the player's input in the flip switches, buttons, and whatever else you plan on adding. Nicely done. :bob:

Btw, one issue, when you're going down the slopes, you do pick up some speed, but you'll retain that speed all while you're moving on the flat surface at the base of the hill until you stop moving (whether letting off the key or bumping into a wall)
Not sure if this thing was intentional. Had a similar issue in Flug GM, I just made Flug decelerate when he was moving faster than his maximum walking speed.

Looking forward to the next build. LEGEND Matty.
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Jag9 » Mon May 23, 2011 11:57 pm

Cheers. :D

E-Man wrote:Btw, one issue, when you're going down the slopes, you do pick up some speed, but you'll retain that speed all while you're moving on the flat surface at the base of the hill until you stop moving (whether letting off the key or bumping into a wall)

To be honest, yeah it was intentional... it's like in Sonic. Thought it'd be a cool way of getting Flug to go quicker.
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Hoj » Tue May 24, 2011 12:53 pm

This is awesome Matty. This is the kind of engine I've always wanted to make myself with Flug. I'd still argue that's it's not Sonic, and that Flug should turn into a ball when he falls, but meh. xD

Love the camera moving about to show what's happening as well etc. Nicely done! And the little sliding on and off the lifts so Flug doesn't spazz out etc. Better than Eric tbf.
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Jag9 » Tue May 24, 2011 4:44 pm

Cheers mate, must be honest it's one of my favourite engines I've ever worked on like... purely my own work etc.
/ Matty
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Hoj » Tue May 24, 2011 7:47 pm

Fair play lad better than mine x
"I searched through the alterable values of flug gb.mfa but couldn't find Eric, Hoj, Alex or the Spaghetti Monster. Therefore Eric must exist, but Hoj, Alex and the Spaghetti Monster must not exist."
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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby Old Craywyn » Tue May 24, 2011 8:55 pm

Awesome Matty.
I'm quite quite mad

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Re: Flug: The Collaboration Topic - Last Update: 20/05/11 19

Postby E-Man » Tue May 24, 2011 10:26 pm

I would definitely be proud of such an engine, super precise and fluid. Love it. :D
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