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Flug: The Collaboration Topic - Last Update: too long ago

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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Hoj » Wed May 11, 2011 9:50 pm

There's absolutely no fun in Eric just making an engine. It's supposed to be a collaboration of our own creations into one awesome mesh. I want to make my own engine, I want everyone to do there own thing, it's just Eric's game with our edits otherwise. It doesn't have to be an utterly "bad idea", if we work together, we can all have our own stuff featured. Not just our take on the graphics for Eric's engine.

I advise doing whatever you want for the graphics, just don't slam in huge images - and as for the music, it wont amount to several hundred mbs. We could set a size limit per entry, to counter that. And you don't have to worry about opening tons of files and downloading tons of data, either, just work on your own and separate files will be hosted here.

Also, who are the chosen elite? I don't understand that at all? Everything will most likely be open sourced, so you can grab and do whatever you like.

It's just one or two frames, jesus, Albin!
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Svart likdöd helvete » Wed May 11, 2011 9:56 pm

Don't be negative. I understand your point. I just think that the idea of multiple movement engines is quite horrible.
How will the player learn to accept that Flug moves differently on each level?
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Hoj » Wed May 11, 2011 10:03 pm

Sorry Albin, I just don't think it matters that much. I think a coconut could handle the task of different engines as well tbf.
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Svart likdöd helvete » Wed May 11, 2011 10:05 pm

Hoj wrote:Sorry Albin, I just don't think it matters that much. I think a coconut could handle the task of different engines as well tbf.

Fair enough. I'm looking forward to playing flug with the default Clickteam platform engine.

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I forgot that flug can roll into a ball. Could he do the very same thing on the original games?
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Jag9 » Wed May 11, 2011 10:09 pm

To be honest, I was under the impression that we'd be able to play each person's game from the main menu... or play like the story mode which effectively plays everyone's contributions in the correct order.
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Hoj » Wed May 11, 2011 10:18 pm

Isn't that what it's going to be doing Jag?


Albin... it's unfair to expect Ian or Alex to take, say, Eric's core engine from Flug Medallion and do anything with it. You have a point about the built in engine, but no one is going to be using it. Alex is even going for Static, and I think Ian would probably make something hilariously awesome with his limited knowledge of the software. It should just be a laugh, really.
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Old Craywyn » Wed May 11, 2011 11:23 pm

Albin to prove hoj's point I don't know what an engine is when it comes to TGF/MMF, what they do, how they work, how to create one. Therefore i'm going to use the knowledge I have to.....well do something.
I'm quite quite mad

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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Taco » Thu May 12, 2011 12:10 am

Ill make something silly with all of us. Im considering making flug in 3d tomorrow just for fun. it really should only take seconds. Maybe we can use it as a cover or something? But i think u both have a valid point hoj and albin. i hope it falls through i can wait to see what everyone has.
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Svart likdöd helvete » Thu May 12, 2011 1:03 am

Ill make something silly

Hardly a surprise.
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby E-Man » Thu May 12, 2011 4:52 am

That was a laugh Albin. Hahaha :D needed that.

Personally, I look at this Flugelhorn collab as something from those old Sega games that have several games in one, and you could pick each one from a Mario All-Stars-esque menu.

They were all different games, with different engines and everything. It really was a fun style to try.
I would love to design the main element of the application, with the title art and main menu system, allowing for selection of the different games.
Simple as.

But a critical element is that we all follow a common screen resolution. Because that's what killed the Christmas Collab. Right away I noticed that John's game "Willy Saves Christmas" was not screen compatible with my game and central hub application.
So agreeing on a common screen resolution is the upmost importance.
For anyone who does not know how to do that, I can supply a basic file that has the bare bone requirements to make everything work together. Sound good?
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Hoj » Thu May 12, 2011 8:48 am

I say that's the first step then, E-man to provide the .mfa structure.

Is everyone working in MMF2?
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Old Craywyn » Thu May 12, 2011 10:16 am

At the moment I have neither installed as I had to wipe my computer, so once decided i'll download MMF or TGF :)
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby xela » Thu May 12, 2011 11:34 am

Oh sorry mate, forgot to re-send you TGF.

Fair point John, because I was planning to do it in TGF, but does it need to be in MMF to be compatible?
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Old Craywyn » Thu May 12, 2011 12:14 pm

What a question Alex! Go on lad!
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Jag9 » Thu May 12, 2011 12:53 pm

xela wrote:Fair point John, because I was planning to do it in TGF, but does it need to be in MMF to be compatible?

Naturally, the collaboration itself will be done in MMF. If you create something in TGF and submit that as your contribution then yes, it will be compatible with the collaboration (slight changes to the standard platform engine are likely to happen). But if you're asking about whether the publicly available open-source .mfa will be compatible with TGF then no, it won't.
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Old Craywyn » Thu May 12, 2011 2:05 pm

Looks like we'll probably be starting from scratch alex!
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby xela » Thu May 12, 2011 2:30 pm

Cheers Matty - in that case, as if my .gam file can be integrated into the project .mfa then I think I'll make my level in TGF.

So the open-source .mfa will be the finished result? Is one person going to whack all the files together and build a menu and final product?

As long as there's also an .exe of the finished game I don't mind not being able to open the .mfa tbh. :)
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Hoj » Thu May 12, 2011 2:40 pm

If you like, I'll make a .gam version of the .mfa file
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby E-Man » Thu May 12, 2011 3:03 pm

Fair point, I forgot a couple of ya would be using TGF.
I know John still uses it a lot. Haha

I think I still have TGF on me compy, so I can make both the TGF and mmf files that are pre-constrained to the right resolution.

Now, I know 320x256 is a small window, and I don't think there is a window resize tool in TGF like there is in MMF, but inthe finished version, it's totally possible to bring the window up to x2 resolution for easier viewing.
Get me?
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Re: Flug: The Collaboration Topic - Last Update: 11/05/11 20

Postby Old Craywyn » Thu May 12, 2011 3:24 pm

Yeah I understand Eric and thats cool with me mate :) If people want I can get MMF (possibly) if that's better to use than TGF
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