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Some SS of my flug colab work!

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Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 1:27 pm

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Obv set in the desert, this is the first of 3 levels.

Top left SS is just flug. Standard
Top Right is Flug jumping and that.
Bottom left is some enemies, got the evil flugs and cactus cow boys. Oh my days!
And the bottom right if the end of the level!

Hope you all enjoy the quality.
I'm quite quite mad

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Hoj wrote:shocking state of me that night in the premire inn. my nipples were sore for a week!
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Re: Some SS of my flug colab work!

Postby Jag9 » Fri May 13, 2011 1:31 pm

Love it mate. My teaching qualities certainly show here. xD
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 1:34 pm

Jag9 wrote:Love it mate. My teaching qualities certainly show here. xD


Definatly, Eric helped me with making the hill and I had some problems with the event editor! But now with the adivce of you both I can actually go on TGF on my own and create stuff lad :P If you remember the "Orange game" this is a pretty big improvement imo xD
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Re: Some SS of my flug colab work!

Postby E-Man » Fri May 13, 2011 1:36 pm

Ah, but orange was legendary.
Sooo many angry little native stickmen trying to kill him!
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Re: Some SS of my flug colab work!

Postby Jag9 » Fri May 13, 2011 1:40 pm

I've just complete the Orange game again, had to. xD

I especially love the extremely long stretch of nothingness and making you think you're not really moving until 10 minutes later your at a castle.
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 1:41 pm

I'm probably gonna get rid of the idea of "Evil Flugs" tho :) I just put them in because I couldn't draw a snake that looked good so I decided to leave it for a bit.

The orange game...hahaha that's the most legendary bit Jag, the sprint to the finish like!!
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Re: Some SS of my flug colab work!

Postby xela » Fri May 13, 2011 2:27 pm

I'm well impressed mate, looks suave. x
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 4:06 pm

Thanks mate, i'm trying hard to make this worthy of the colab. I don't want to give something in and not feel like i'v tried my hardest.
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 4:25 pm

UPDATE : Just changed the background, makes it look a lot more complete imo.

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Re: Some SS of my flug colab work!

Postby Hoj » Fri May 13, 2011 5:00 pm

You see, this completely backs up what Albin was saying, yet it completely destroys his entire argument as well. This may well be tgf built in engine, but just look at it. FUCKING PURE QUALITY. I mean seriously, this is IAN, making a Flug game! You know it's pretty special when the Craymen ventures into the Clickteam forums. I'll play this, loving it just as much as anyone else's entry knowing it's the big C M lad. And there's effort going in here, and proper personal touches, like Flug with a cowboy hat. I've never thought about giving Flug clothing before, but it's a pretty neat idea to develop different sides of his character. This could span an entire new age for Flug.

You LEG Ian.
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 5:14 pm

hahaha, completely love the comment and support, this is the start of me considering TGF/MMF as a real hobby it's great putting time in and having a fun game to play at the end! The cowboy hat idea was just a random idea I had, after all he's meant to be in the wild west! Next level lad he changes hats. ;)
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Re: Some SS of my flug colab work!

Postby E-Man » Fri May 13, 2011 5:55 pm

Solid stuff. :]
never thought of giving Flug clothing either, even though lots of people submitted slug designs with all sorts of wacky ideas and such. Haha

I'm just really happy to see you finally giving TGF/MMF a try. :D
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 6:20 pm

Cheers mate i'm really enjoying it. Loving all the tips you lads have been given me.
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 6:58 pm

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UPDATE: Second level, just started it lads. These are just a couple of screenshots to show you how the games evolving.

I'd like to personally thank Hoj for his help with some issues I had earlier, Eman for all the amazing tips and help you gave me last night that must of been frustrating explaining to me over and over again haha! And lastly Matty, because you taught me the basics of the event editor and obv were the brains behind the orange game :P
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Re: Some SS of my flug colab work!

Postby Hoj » Fri May 13, 2011 7:05 pm

Looks incredible mate. My only piece of advice would be not to resize small objects by about 300% :P
"I searched through the alterable values of flug gb.mfa but couldn't find Eric, Hoj, Alex or the Spaghetti Monster. Therefore Eric must exist, but Hoj, Alex and the Spaghetti Monster must not exist."
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 7:10 pm

Hahaha, yeah i'll touch it all up once the level's come together like I did with the last one :)
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Re: Some SS of my flug colab work!

Postby E-Man » Fri May 13, 2011 7:52 pm

I actually like your style of spriting. :]
The little cattle skeleton is a nice touch.

The pixelated house seems a bit rough, but that's part of the charm. ;]
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 7:59 pm

Thanks Eman, I never imagined to hear "I like your spriting" Like john said the house was resized, I just needed to know how big I need to make the objects. I'm going to re-design it to hopefully get a nicer shade on it.
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Re: Some SS of my flug colab work!

Postby E-Man » Fri May 13, 2011 8:20 pm

What I usually do to get the right size of an object, is make my new object and make it a block of a solid color.
Then I resize it on the Frame editor to the size I like, and re-edit the color block into the shape I want.
That way I never run into the errors in making an object too large or too small. ;]
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Fri May 13, 2011 8:43 pm

E-Man wrote:What I usually do to get the right size of an object, is make my new object and make it a block of a solid color.
Then I resize it on the Frame editor to the size I like, and re-edit the color block into the shape I want.
That way I never run into the errors in making an object too large or too small. ;]


Really helpful advice cheers mate ;)
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