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Some SS of my flug colab work!

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Re: Some SS of my flug colab work!

Postby xela » Mon May 16, 2011 8:01 pm

There are no pre-made graphics in my game, just my own scruffy spriting lol.
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Mon May 16, 2011 11:28 pm

Hoj wrote:I love your graphics, Cray. They might not too brilliant but it's great that you have such a variation.

The Slug Squasher looks awesome! How did you manage to give an enemy 2 lives, btw?


Altering Values, Eman helped me mate, i'll run you through it on Skype 2moro if ur about?
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Re: Some SS of my flug colab work!

Postby E-Man » Tue May 17, 2011 12:57 am

Where else will I be? hahaha
I'm stuck here!

Always glad to help. :]
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Re: Some SS of my flug colab work!

Postby Hoj » Tue May 17, 2011 4:24 pm

Fair do's Ian. Wasn't sure if you'd have figured a way yourself like.

I'll have a look later =)
"I searched through the alterable values of flug gb.mfa but couldn't find Eric, Hoj, Alex or the Spaghetti Monster. Therefore Eric must exist, but Hoj, Alex and the Spaghetti Monster must not exist."
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Re: Some SS of my flug colab work!

Postby E-Man » Tue May 17, 2011 5:43 pm

It took a little bit of explaining (Alt Vals) never really sink in on first explanation, it's kinda hard to teach them too. x]
But by far the most useful feature for an active object, those and the Flags.

You know, this would be a great time to start dishing out some more basic tutorials.
And I'm thinking some video tutorials would be even more effective.
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Re: Some SS of my flug colab work!

Postby Svart likdöd helvete » Tue May 17, 2011 6:11 pm

E-Man wrote:It took a little bit of explaining (Alt Vals) never really sink in on first explanation, it's kinda hard to teach them too. x]
But by far the most useful feature for an active object, those and the Flags.

You know, this would be a great time to start dishing out some more basic tutorials.
And I'm thinking some video tutorials would be even more effective.

There really should be more alterable values.
But the optimal solution would be an unlimited number of regular variables like in construct.
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Re: Some SS of my flug colab work!

Postby E-Man » Tue May 17, 2011 6:15 pm

Lol, that would be a plus.
TGF limits to 3, and MMF to 26.
But truthfully, I don't ever really need more than 10-15 on most Actives.
32 Flags tend to run out quickly, though.

But I can always make another object. haha
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Tue May 17, 2011 11:11 pm

Most of that (didn't) make sense tbh. I love e-man's help he manages to stay calm even when trying to help such a spanner as me xD
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Re: Some SS of my flug colab work!

Postby Svart likdöd helvete » Tue May 17, 2011 11:14 pm

E-Man wrote:Lol, that would be a plus.
TGF limits to 3, and MMF to 26.
But truthfully, I don't ever really need more than 10-15 on most Actives.
32 Flags tend to run out quickly, though.

But I can always make another object. haha

Three?! That's just horrible.
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Re: Some SS of my flug colab work!

Postby E-Man » Tue May 17, 2011 11:26 pm

TGF is a very basic program. It's ages old too, and I cba to work with something so old and prone to crashing.
MMF2 is a legendary program, and made so many fixes to the previous versions.

Though I may give construct a go one of these days.
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Tue May 17, 2011 11:58 pm

Image

A new screenshot. Deep down in the Gold mine, flug finds himself surrounded by toxic waste and erm...a big blue...thing in the waste...:)
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Re: Some SS of my flug colab work!

Postby Jag9 » Wed May 18, 2011 12:19 am

I honestly can't wait to play Ian's Flug. It's going to be so ace and so shite. Legendary.
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Wed May 18, 2011 12:27 am

Jag9 wrote:I honestly can't wait to play Ian's Flug. It's going to be so ace and so shite. Legendary.


Well, if it's going to be shite mate you can't play it.
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Re: Some SS of my flug colab work!

Postby Jag9 » Wed May 18, 2011 12:48 am

Jesus Crayst wrote:Well, if it's going to be shite mate you can't play it.

I honestly can't wait to play Ian's Flug. It's going to be so ace. Legendary.
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Wed May 18, 2011 12:56 am

Cheers mate, i'm really glad your looking forward to playing it!
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Re: Some SS of my flug colab work!

Postby Hoj » Wed May 18, 2011 12:30 pm

Jesus Crayst wrote:Well, if it's going to be shite mate you can't play it.
Lold!
"I searched through the alterable values of flug gb.mfa but couldn't find Eric, Hoj, Alex or the Spaghetti Monster. Therefore Eric must exist, but Hoj, Alex and the Spaghetti Monster must not exist."
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Re: Some SS of my flug colab work!

Postby Hoj » Thu May 19, 2011 8:46 am

Love the snail Ian!
"I searched through the alterable values of flug gb.mfa but couldn't find Eric, Hoj, Alex or the Spaghetti Monster. Therefore Eric must exist, but Hoj, Alex and the Spaghetti Monster must not exist."
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Thu May 19, 2011 11:16 am

Haha that snail goes all the way round the block ;)
I'm quite quite mad

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Re: Some SS of my flug colab work!

Postby Hoj » Thu May 19, 2011 12:00 pm

That's some pretty impressive stuff going on there lad
"I searched through the alterable values of flug gb.mfa but couldn't find Eric, Hoj, Alex or the Spaghetti Monster. Therefore Eric must exist, but Hoj, Alex and the Spaghetti Monster must not exist."
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Re: Some SS of my flug colab work!

Postby Old Craywyn » Thu May 19, 2011 12:11 pm

Pretty basic :P
I'm quite quite mad

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