Unleashed is more than just a ZDoom Launcher. With it, you can edit the most popular parts of the ZDoom INI file edit the Cajun bots and, of course, launch ZDoom. It was made using Visual Basic 6.0.
Features:
Version 2.6.0.0
The latest version with a setup program:
If you have downloaded Unleashed before, then there is no need to download the whole setup program again, so I have added the option of being able to just download the Unleashed.exe file so you can overwrite your existing one (also includes the Unleashed.chm helpfile for putting in your Unleashed folder and the latest allenocx.ocx for putting the Windows system folder):
Version 2.6.0.0 has now been uploaded. Thanks to a request from a user (Brendan Wright), the Map WAD Files and DeHackEd files now appear as just the filename without the directory e.g. 'map.wad' instead of 'C:\games\doom\map.wad'. I have also updated the ZDoom website menu item so that it now opens http://zdoom.org instead of the old site.
Version 2.5.0.1 has now been uploaded. A bug with the ZDoom INI Editor was fixed.
Version 2.5.0.0 has now been uploaded. The following things have been updated:
Version 2.4.0.1 has now been uploaded. The following things have been updated:
Kappes Buur has written a tutorial on how to use Unleashed. Take a look at it here: (9th September 2003 - link temporarily unavailable)
Hexen map names should now be fixed and I have added Heretic map names for the 'Shadow of the Serpent Riders' add-on. The skill names for Hexen and Heretic are now in the Skill combobox. The savegame names are now fixed for ZDoom Beta 33.
Version 2.3.0.11 has now been uploaded.
The helpfile was finished today, and I have now uploaded version 2.3.0.8 of Unleashed.
Finished bot editor - you can now add, remove and delete bots from the Bots.cfg file. The correct Hexen level names are now used (although I still don't have Hexen). The minimise bug is fixed - if you tried to minimise BETA 4 and earlier, Unleashed would crash! Unleashed is now no longer a BETA and the new version will be released very soon when I have finished the helpfile (which I started today).
Finished bot editor code. Currently, you can only edit the existing bots, I will add the code to add, remove and rename bots another time. This change is significant enough for me to be able to upload BETA 4.
Continued implementing bot code. I am able to read each setting for each bot.